Lisp vs ML vs others is a very subjective issue since languages involve different kinds of trade-offs, so optimal choices depend on the project or on personal style.
Also, this is John Carmack. For me he was a God 10 years ago and he's still one of the best and most practical developers we have today. Seeing him talk about Haskell is amazing.
BTW, I've been a big fan of Scala lately, and I don't see myself using much Haskell precisely because its tools for modularity seem limited. In Scala you can use OOP to build abstract modules, with the much hyped Cake pattern being based on that. Dynamic languages are naturally more modular, however I still prefer static languages.
> Dynamic languages are naturally more modular
Why is that? I'm pretty convinced pure and especially lazy languages allow for great modularity.
See http://augustss.blogspot.nl/2011/05/more-points-for-lazy-eva... for an interesting view on this.
Consider putting a new "module" on a bicycle. If you were doing it statically, it would have to have the screws in the proper place to be able to attach as it needs. Dynamically, however, you just use a zip tie to hold your piece onto the bike.
To be sure, if you buy a nice bike, many of the common attachments have "static" points where things can be added. If you want to place a holder for a phone, however, you are much more likely to do something that is much more adaptable at fitting things on.
becomes much more easy to bolt on funct
He's been a heavyweight proponent of static typing for a while - 2-3 years IIRC - and so it doesn't totally surprise me that Haskell is up his alley. It's particularly notable that he prefers it as a technical lead as a low-pass filter on bugs.
When Carmack speaks, I do listen. He's a very good programmer and has the level of experience and technical expertise few will get to enjoy. I think it's awesome to see how far he has come from being a C purist, to C++, and now nice functional languages like Haskell.
http://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-... (PDF)
But my basic issue with talking about Carmack with respect to programming languages is that he never struck me as an expert on languages. Or even programming for that matter. The source code to Quake was on the messy side of things. His rationale for switching to C++ always seemed a little on the thin side of things, and seemed more like industry pressure than anything. He's great on concepts, on graphics, and keeping up with OpenGL and whatever NVidia/ATI are doing. But he's just now coming around to Scheme and Haskell. I don't really think his perspective on languages carries that much weight to be honest. But I'll listen to him talk about it anytime.
He builds big and complicated programs that people actually use.
That's kind of an insult to, well, every working programmer.
Are you serious?! If you're only intermediate - then there's no hope for me!
So, while becoming an expert haskeller is enviable, intermediate still suggests an ability to tackle a Fantastic array of problems.
In fact I'd go so far as to say that the pool of wicked smart people who would love to build stuff in Haskell represents a significant opportunity to start ups right now. How have you found hiring for your company?
Beginner: Can read the basic syntax, knows about E.G. Monads and folds
Intermediate: Understands and can use the more advanced classes like Applicative, Arrow, lenses, and how to use things like fix
Advanced: ??? Makes new powerful classes/libraries like Pipe, Conduit, or Netwire? Can easily translate a problem domain into a concise and elegant type representation.
Maybe there needs to be some more layers in there, I don't know... also the advanced level feels weak to me. I'm still somewhere between beginner and intermediate myself.
I'm not saying that's bad. But it's obvious he doesn't keep on top of trends that well. Or languages, for that matter.
The fact that he's not a long time user, or particularly a fan of functional programming, but a relative newcomer to it just adds more weight as he isn't some known fanboy that's going to praise FP no matter what. He's got extensive background in C, and at worst, average C++ skills if not considerably better than that, so he makes a fairly good case study of how practical it is for a non-functional programmer (but someone who's really experienced with imperative/OO programming) to pick up something like Haskell and actually do something useful with it.
It's also good to listen to the things he doesn't like about Haskell, E.G. debugging, and see if anything can be done to improve that.
It doesn't seem like he has put the same amount of effort in experimenting with Lisp. He doesn't mention any attempt to port Wolfenstein over to Common Lisp. Instead he seems content speculating from the same position many Lisp doubters have after reading a few books and working on some exercises (which is ironic considering his impetus for the Haskell project). I hope he gave Lisp the same treatment as Haskell before he drew any conclusions but it doesn't seem like he has from this speech.
Lisp for game development could be an interesting avenue (and has precedent in AAA console development). The dynamic vs. static argument isn't the interesting feature. Personally I think the symbolic model of computation is far more compelling. I've read posts by programmers who've written a high-level language for writing financial trading algorithms in Common Lisp that compile down to optimized VHDL for running on FPGAs. Sure you don't have a static analyzer to tell you you've done something wrong before you run your programs but I've rarely seen that becoming an issue in practice at that level. There are plenty of Common Lisp libraries that have been around for a long time that don't require much maintenance which makes me wonder where this belief that dynamic languages don't produce solid, maintainable code comes from.
In my rather limited experience I find the over-specification required by statically typed language to be a impedance to writing robust, compose-able software (at least it's much more difficult and tends to lead to Greenspunning if you try to go that route).
Either way... a very interesting talk and it's cool to hear that he's experimenting with this stuff. Carmack is in a rare position to have such a breadth of experience and deep technical knowledge that even just messing around with this stuff might make waves throughout the industry.