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Re:ASP.NET You're doing it Wrong. An Introduction to Nancy by graycat on Wednesday August 21, 2013 @01:54PM (#6252135)
Thanks for the overview of Dreamweaver: I didn't know anything about it and wondered. Right, if it takes me very far from HTML, then I wouldn't like it. E.g., right, sometimes when something's not working, I will just have my Web browser save to a file what my Web server sends and look at what was saved. So, some of my badly written CSS gets pruned, etc. I've gotten some answers that way.

> You might be absolutely fine not knowing those things, but at some point down the road you are going to be lacking some essential knowledge of how HTTP works. To put it simply: everything - Ruby, PHP, ASP.NET, you name it - uses GET and POST requests underneath it all. Learning about them would be of great benefit to you in the long term.

Right. But I do understand GET and POST, and, again, via some classes in ASP.NET have access to that data, including raw, if I want it. Occasionally I considered looking at the raw data but too quickly found ASP.NET classes that had the data I wanted already all parsed, etc. in properties of the classes; I don't think I've touched the raw GET/POST data yet.

Yes, ASP.NET does some things for me, e.g., ViewState, which took a while to understand. Okay.

I didn't like the way ASP.NET and IIS handled user session state so just grab a GUID, convert it to a string, put it in a hidden field, and send it to the user. Then on postback, I get the GUID, and that's my session ID for that user. That session ID, just as the string is the key in a little key-value store I wrote as a separately running Visual Basic .NET console application using class instance de/serialization, TCP/IP, and two instances of a .NET collection class (hopefully AVL trees or red-black trees). The key-value store is single-threaded so doesn't need to use the concurrent versions of the collection classes. Timings indicate that on a 3.0 GHz single core processor, the store should be able to send or receive 2000 key-value pairs a second, enough to send 1000 Web pages a second.

As far as I know, I don't really use Web Forms. I use placeholders, tables, buttons, and text boxes via static HTML and/or the corresponding ASP.NET classes. ASP.NET builds a big tree of all the 'controls', etc., and at 'render time' does apparently a depth first traversal of the tree and scribbles out the corresponding static HTML to send to the user. And if ASP.NET wants to send the user some JavaScript, it writes and sends that, too -- so far have yet to write a single character of JavaScript. Fine with me.

So far my Web pages are next to dirt simple and, with the JavaScript, send from my server (not counting data from ad servers) for about 400,000 bits each. Likely much of the JavaScript is boilerplate and can be shrunk, but that's for later. I have no pull-downs, pop-ups, or roll-overs; each screen is exactly 800 pixels wide; there is some simple text, a few simple images, some push buttons and text boxes, all arranged in tables for layout. Some of the screens have to be a bit dynamic so get generated in loops in Visual Basic code and are not just static HTML, but the only dynamic part is the number of rows in some tables -- we're still talking simple.

I guess, "If it ain't broke, then don't fix it.".

Re:ASP.NET You're doing it Wrong. An Introduction to Nancy by red__square on Wednesday August 21, 2013 @06:21PM (#6253685)
What on earth is a pull down?
Re:ASP.NET You're doing it Wrong. An Introduction to Nancy by graycat on Wednesday August 21, 2013 @09:26PM (#6254514)
My terminology is likely not correct!

AFAIK, a pull-down is a menu that usually starts near the top of a Web page and 'pulls down' so that its items cover much of the page and let the user click to pick one of the menu options.

I have contempt for pop-ups and also pull-downs so use "ups" for one and "downs" for the other.

Instead of such controls, I prefer a better considered user interface (UI) that doesn't have the screen jump around. Basically for a good user experience (UX), I never want the screen to 'jump' in a way that surprises the user.

A screen that jumps has a UI that is difficult to document succinctly and, thus, usually is not documented well or at all and, then, requires a user to experiement with the UI, assume some truths from some really thin hints, and waste effort. Instead I want the UI to be easy to understand carefully and thoroughly without experiments or guessing.