Re:JavaScript right on the hardware
by nilliams on Thursday August 15, 2013 @09:45AM
(#6217686)
>> In any sizable JavaScript code base, especially if third-party libraries are used, these incompatibilities can become a very real issue, very quickly.
Whether you use constructor functions, object literals, or the module pattern to structure your code in an OO-like manner, they all result in 'functions hung off objects' which can be called in the same way: object.foo(), I don't see the very real compatibility issue you're talking about.
>> It's very good to see more and more people openly admitting that JavaScript's prototype-based OO approach just isn't practical.
It's plenty practical, I will welcome ES6's class keyword for the clearer semantics, but this is simply vague FUD.
Whether you use constructor functions, object literals, or the module pattern to structure your code in an OO-like manner, they all result in 'functions hung off objects' which can be called in the same way: object.foo(), I don't see the very real compatibility issue you're talking about.
>> It's very good to see more and more people openly admitting that JavaScript's prototype-based OO approach just isn't practical.
It's plenty practical, I will welcome ES6's class keyword for the clearer semantics, but this is simply vague FUD.