Hands up who else read the post before coming to the comments, saw this and cursed themselves.
I even stopped, "Wait a second, this has nothing to do with blenders powered by steam", realized the context, and still continued on scrolling back and forth.
That's exactly what I thought of.
I stopped halfway and asked myself if this was 2013?
OK, I'm not the only person what wondered why this didn't wordwrap.
I opened up the dev console and added white-space: pre-wrap; I guess they assume emails to be hard wrapped.
I clicked "View Source" and read it. (It automatically wraps text in Chrome; in Firefox you have to click View > Wrap Long Lines).
It makes sense if they post a lot of code.
Markdown's syntax highlighted code blocks are a superior solution. Pure-text e-mail is a terrible medium to read code in.
After about 2 lines, I gave up and copy/pasted the text into an editor with word-wrap. Funny thing is I have this exact same problem of horizontal scrolling when reading HN comments on my iPhone. It's also the only reason for me to use a app to view this site.
yeah... OP formatting is jank as hell.
Thanks.
Re:Steam-powered Blender
by mschuster91 on Wednesday August 14, 2013 @08:48PM
(#6215489)
I wonder why Mailman doesn't ship a better GUI by default :/
These are pretty handy:
http://www.readability.com/bookmarklets
http://readable.tastefulwords.com/ is nice too, but doesn't properly wrap <pre> lines.
Hi everyone, I work for Valve (http://www.valvesoftware.com/company/). We would like to make our digital distribution platform Steam (www.steampowered.com<http://www.steampowered.com>) one of the places where you can download Blender. The long-term goal would be to make it easier for people to build their own mods for PC games with Blender and share these mods with other gamers. So I was wondering if there are any Blender users on this list who are interested in PC games and could see themselves working on an integration between Blender and PC games that offer official modding support such as DOTA 2.
Long story: Valve is a company that is built on modding. The original Half-Life was built on a modified version of the Quake engine. All our major games since then started out as mods which we found cool, hired the people who built them and released them as major game titles. This is true for Counter-Strike, the original Team Fortress, Day of Defeat and DOTA 2 (Portal was not technically a mod but a student project - but you see the pattern). Similarly, one of the most successful features of our Steam platform is the Steam Workshop (http://steamcommunity.com/workshop/), which is an interface for users to share, discover and install mods for their games. Essentially, you can publish your mod there and other gamers can bring your mod into their games with a single mouse click. This is something that we think would be a cool feature for Blender to tap into. Like modeling a sword in Blender, pushing a button and having it available to all users of Skyrim. But we bet there are more creative ideas out there than this one. What we are currently looking at is offering a completely vanilla version of Blender as a free download on Steam that is completely the same as that offered on other websites. We'd hope that this will get enough of our users exposed to and interested in Blender so they will be inclined to work on Blender plugins that would talk to Steam's backend services such as Workshop. If you think you might be interested in being part of that, we'd be happy to hear from you! Best, Jan-Peter