Adobe actually announced that they would be charging royalties on 3d games developed with flash. They backed off after developers pushed back, but it really shows the danger of using an Adobe owned platform.
http://www.forbes.com/sites/ericsavitz/2011/11/09/adobe-to-s...
"Flash Player 11.1 is the last release of the Flash Player plug-in for mobile browsers. Adobe will not add support for new mobile device configurations (chipset, browser, OS version, etc.). Adobe will continue to provide critical bug fixes and security updates for existing device configurations through September 2013, and will also allow our source-code licensees to continue working on and releasing their own implementations." http://www.adobe.com/devnet/flashplatform/whitepapers/roadma...
There is no future for Flash. Adobe's all about HTML5 now, they don't give a shit about Flash any more, and neither should you.
Unity3D went to great efforts to support Flash, and now they're sunsetting it, for good reason:
Unity wrote on their blog: http://blogs.unity3d.com/2013/04/23/sunsetting-flash/
We don’t see Adobe being firmly committed to the future development of Flash. This is evidenced by the cancellation of Flash Player Next, the instability of recent Flash Player versions and by Adobe’s workforce moving on to work on other projects.
By introducing, and then abandoning, a revenue sharing model, Adobe eroded developers’ (and our) trust in Flash as a dependable, continuously improving platform.
Developers are moving away from Flash, and while Flash publishing has gotten little traction, our own Unity Web Player has seen unprecedented growth in recent months (now installed on over 200M computers and already installed by 1/3 of all Facebook gamers).
How is this better than Flash/Flex/whatever Adobe has to play games? I mean waiting time is still there and I don't think Babylon.js works on all browsers the same (i.e. single code base for your game).
Second question: if I want to develop a game to be played on browsers AND mobile (iOS + Android) and I'm a single developer, isn't Adobe my best bet?