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Re:Groupcache: an alternative to memcached, written in Go by coldtea on Tuesday July 30, 2013 @04:58AM (#6125942)
>I couldn't find in the code where the objects are actually stored, but theoretically there's nothing stopping you in Go from allocating yourself up an array of X bytes (for X in the mega or gigabytes) and completely managing it yourself,

Nothing stops you, except: - The determination NOT to do something the computer can do - Previous exposure to a proper, modern GC - The fact that you used Go to get away from this kind of shit in the first place

Re:Groupcache: an alternative to memcached, written in Go by jerf on Tuesday July 30, 2013 @08:26AM (#6126456)
I did not mean this is a technique you'd use in general. I meant specifically in the context of groupcache, where an array of bytes that you manage yourself is a reasonable approach to the problem.

If you don't want to do that, don't. I'd never start the prototype with that functionality, for instance. But when you discover that you need it, Go permits it in a way that Python or Perl do not. Go is GC'ed and you are free to use that to the extent you want, but it's easier to escape from the GC than it is in many GC'ed languages. It may not be obvious from a casual reading of the spec, but there's a lot of ways around garbage in Go. Not like, say, Rust, and certainly not the same level of Raw Unstoppable Power as C++ (at a corresponding huge complexity cost), but it's a very interesting middle ground.

Note that if you were writing groupcache in Java, you'd probably end up doing the same thing and just allocating an expanse of bytes which you manage yourself.

Re:Groupcache: an alternative to memcached, written in Go by chetanahuja on Tuesday July 30, 2013 @05:02PM (#6130020)
"Previous exposure to a proper, modern GC"

I've often heard people say things that imply that "proper" GC's don't behave like whatever badness I'm experiencing currently. Can you give me an example of a Garbage collector that I could safely use for a large heap of small cached (ie. long lifetimes) objects without a significant throughput penalty and with deterministic latencies (ie., no random full system pauses) over, say, a tcmalloc based hand-allocated/free'd system ?