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Re:GameBoy Programming Manual by bluedino on Monday July 29, 2013 @09:42AM (#6121016)
Right - everything has to be a sprite. That way you can represent the screen with something like 360 (20x18) sprites, instead of 23040 (160x144)) pixels. The sprites are also done by blitting hardware, the Z80 CPU presumably couldn't update a 160x144 screen at a playable framerate if it had to update pixel by pixel.

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