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Re:How a hobbyist game dev broke into the App Store's top 25 by peterkelly on Saturday July 20, 2013 @07:05AM (#6074893)
What you've said regarding pricing & the freemium model is entirely correct. But this race-to-the-bottom that everyone has been forced into annoys me to no end.

Personally I'd much rather pay $5 or even $10 for a good game if it's going to give me a few hours of entertainment.

Unfortunately there's so much crap on the app store that it's a big risk paying that much for something unless you know (based on reviews/recommendations etc) that it's good.

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