Re:Into the Wormhole: An afternoon with Eve Online's least u...
by nrivadeneira on Thursday July 18, 2013 @12:37AM
(#6061799)
One of the nice things about not having documentation is that only those that take the time to explore and learn can exploit the feature. On the contrary, when documentation exists, not reading it would put you at a disadvantage.
Re:Into the Wormhole: An afternoon with Eve Online's least u...
by brazzy on Thursday July 18, 2013 @06:42AM
(#6062764)
> One of the nice things about not having documentation is that only those that take the time to explore and learn can exploit the feature.
Why exactly is this "nice", but having features that can only be exploited by grinding XP and equipment drops is horrible?
I mean, yes, exploration is more enjoyable than grinding, but isn't that already its own reward?
Why does it make a game better to reward one kind of massive time investment, but not another?
Re:Into the Wormhole: An afternoon with Eve Online's least u...
by nrivadeneira on Thursday July 18, 2013 @09:41AM
(#6063538)
Nobody said anything about a massive time investment. When I said "take the time to explore and learn", I just meant somebody who does it, as opposed to someone who doesn't.
In my opinion, putting options in a game for people who want to discover mechanics on their own and be rewarded for it is appealing. It goes along with the hacker mentality.
It's a subjective opinion...you don't have to agree with me.
Re:Into the Wormhole: An afternoon with Eve Online's least u...
by nbouscal on Thursday July 18, 2013 @02:14PM
(#6065390)
There is a huge difference between figuring out what the best balance of stats is for min-maxing compared to the actual exploration that takes place in EVE. Seriously, it's no comparison.
Re:Into the Wormhole: An afternoon with Eve Online's least u...
by Retric on Thursday July 18, 2013 @03:48PM
(#6066012)
It took vary little effort to understand that eve wormholes are mass limited the popup even tells you when they are about to destabilize due to traffic. On the other hand figuring out the cap recharge equation was significantly harder and far more useful.
If anything the difference was fewer players cared about wormholes and people where far less interested in sharing info about them.
A great example of this might be haste vs crit vs power. There are generally trade offs between them and the game in no way says which is more useful per point. In large part because the math depends on play stile, spec, and the dynamics of a specific fight. Still players often spend a lot of time trying different optomizations and building different simulations based on different assumptions. End result tens even hundreds of thousands of hours of experementation that ofen gets tossed out after each patch.
And because players will find this crap out on there own games have become vary vague with exactly how things work or what they changed. Aka "spell power less useful for ability X" which says vary little overall.