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Re:Valve releasing Dota2 for Linux by KVFinn on Thursday July 11, 2013 @01:39AM (#6024615)
>How does it compare to League of Legends?

The biggest different between Dota 2 and LoL is pricing model.

Dota 2 is free. Really free. You have access to 100+ heroes from your first game and there isn't a single thing you can buy that has an effect on winning or losing a match. It's all skins, alternate announcers, and other stuff just for fun.

LoL is free... to play. There are a set of heroes that are free at any given time which is constantly rotating. You have to pay to unlock heroes permanently or can unlock them very slowly over time. You will never unlock everyone without paying money. There are additional other systems you have to level up, or can pay to level more quickly, that provide small bonuses to character attributes in game.

This effects more than the price.

For example in Dota 2 one of my favorite modes is "Reverse Draft" where each team picks the OTHER team's heroes. So you try and give your opponent the worst team you can think of. Something like this is impossible in LoL because every person only has access to a small set of heroes.

Re:Valve releasing Dota2 for Linux by lrem on Thursday July 11, 2013 @07:57AM (#6025511)
Well, this gives the false impression that you have to pay to be competitive in LoL. Which is far from true. The only thing that can be bought only with money are: skins, name changes and transfers between regions. The things that make you actually stronger (runes, levels) can't be bought directly with money. You can spend money to accelerate your's account XP progression (by a factor of two). But that's irrelevant for first account, as it's not the account that is the limiting factor - I'm pretty sure any very good player can make a level 1 account and beat me hands down using it, as I can beat with a level 1 account a person who just got max level with XP boost.

After all, we talk about a game where you have over 100 champions with completely different skill sets, over 100 in-game items to buy, all creating a huge array of possible plays and counterplays... That at the same time requires split-second reflexes, maintaining map awareness and, the hardest part, good teamwork.

Re:Valve releasing Dota2 for Linux by delluminatus on Thursday July 11, 2013 @04:05PM (#6028810)
Nobody is saying you can spend a lot of money and suddenly be able to beat a "very good player." Instead, you can spend money and gain a competitive advantage.

Actually my main problem with LoL is that you have to spend money to access champions. In DotA I'm used to having access to a huge complement of heroes, and a common strategy is choosing heroes specifically because they are powerful against the enemy team (counter-picking). In LoL it's a lot harder since you only have like 20 (or fewer?) heroes available.

Paying for champions is paying for additional content -- content that's free in DotA 2.

Re:Valve releasing Dota2 for Linux by yowmamasita on Thursday July 11, 2013 @04:50PM (#6029140)
>Actually my main problem with LoL is that you have to spend money to access champions.

No you don't because of Influence points. Playing games acquires you IP which you can use to buy champions. All champions can be bought with IP

Re:Valve releasing Dota2 for Linux by delluminatus on Thursday July 11, 2013 @05:08PM (#6029237)
Oh. Well, that mitigates my complaint. Just as a matter of curiosity, do you know how many games are needed to unlock every champion?
Re:Valve releasing Dota2 for Linux by breichart on Thursday July 11, 2013 @09:04PM (#6030267)
They won't reply to this, because it's rumored around 6000 games to unlock them, since they keep coming out with new ones.
Re:Valve releasing Dota2 for Linux by orclev on Friday July 12, 2013 @02:25PM (#6034189)
That's true, but you also don't need (or usually want) to unlock every single champion. Most players have at most 20 champs they're really good with and will typically play. There's also the new mode they recently added, ARAM, that will randomly assign you a champion from the pool of all champions. Playing ARAM gives you the opportunity to try out other champions for free, and if you decide you like one of them you can spend your IP to unlock it.
Re:Valve releasing Dota2 for Linux by lrem on Friday July 12, 2013 @11:12AM (#6032995)
The total cost of all champions available right now is 443100 and the average number of IP per game won is 110.5 and 72 for loss. This gives a total of 4855.9 games at 50% win rate. Sounds high, but you may still need triple of that to actually know how to play all those champions ;)
Re:Valve releasing Dota2 for Linux by aetimmes on Thursday July 11, 2013 @09:02AM (#6025746)
No, you don't have to pay to be competitive in LoL. But a lot of players don't want to be competitive, they just want to have all the options of the game available to them (which they never will unless they pay money).
Re:Valve releasing Dota2 for Linux by addandsubtract on Thursday July 11, 2013 @07:10AM (#6025386)
I don't agree that not owning all (or many) champions hinders your gameplay or skill cap. People have reached the top 10 with a single champion.

Runes on the other hand, do allow for slight advantages during a game. They're also free (as in, you can't even buy them with real money), but once you've gathered an amount of in game currency (Influence Points), you have to choose between using those IP to buy runes or champions. So while everything that's able to give you an advantage in the game is free, those investing real money will have a wider range of champions and/or runes sooner.

Re:Valve releasing Dota2 for Linux by Heliosmaster on Thursday July 11, 2013 @05:14AM (#6025134)
It is feasible to unlock all the champions without paying money: the metagame evolves constantly and the pool of really viable champions is not nearly close to them all.