Re:Valve releasing Dota2 for Linux
by lotyrin on Wednesday July 10, 2013 @06:23PM
(#6023202)
Also it's a compounding process. Having a game that's fun only when you're succeeding selects for players that like that, which creates a social component that makes it so it's only fun to succeed.
I don't find this genre fun whether I'm succeeding or not, for me it's 100% journey (casually and socially exploring the way mechanics combine into interesting gameplay - including failures as much as successes) and these games and their player base seem to be the precise opposite of that.
I don't find this genre fun whether I'm succeeding or not, for me it's 100% journey (casually and socially exploring the way mechanics combine into interesting gameplay - including failures as much as successes) and these games and their player base seem to be the precise opposite of that.