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Re:Valve releasing Dota2 for Linux by mitchi on Wednesday July 10, 2013 @06:03PM (#6023120)
The game is extremely addictive. When you start getting serious at this game, it means that you will be offended by many small things you wouldn't care about if you were just a casual gamer. Let's say you play at a high level game. You do well at your top lane with your carry, you farmed well for 10 minutes, even got a kill and you're satisfied with how the game's going so far. Meanwhile you have your mid lane getting crushed by the enemy. Your ally mid dies 5 times in 8 minutes and you soon get ganked by a level 12 middle hero when you're only level 6. You get run over as well as they're little you can do. The rest of the game snowballs like this and because you can't give up in DotA 2, you have to play for 15-20 minutes defending or not defending your base against feeded (too strong) opponents. So yea, that's when the unfriendliness comes from
Re:Valve releasing Dota2 for Linux by thret on Wednesday July 10, 2013 @08:13PM (#6023694)
I think the solution is to prevent people from playing vs other players until they've won enough games vs bots. There's nothing more annoying than someone who is too lazy to learn the basics before ruining a half-hour game for 9 strangers. And then abusive, as though they're entitled to do so.
Re:Valve releasing Dota2 for Linux by mitchi on Wednesday July 10, 2013 @09:07PM (#6023903)
There's that. But most players don't have to deal with this thanks to the matchmaking system. I'm talking about how any veteran player can feed in a game and it ruins the game, inciting insults and frustrated remarks. I think the big necessity for Dota 2 is to add a forfeit button. Too much time is wasted on finishing up games. Demolishing a base with low damage can take a very long time...
Re:Valve releasing Dota2 for Linux by robryan on Thursday July 11, 2013 @01:47AM (#6024644)
On the flip side when you are winning it is nice to be able to get some reward for your hard work in being able to run through the other team.
Re:Valve releasing Dota2 for Linux by Pxtl on Wednesday July 10, 2013 @10:06PM (#6024088)
> ... and you soon get ganked by a level 12 middle hero when you're only level 6. You get run over as well as they're little you can do. The rest of the game snowballs like this and because you can't give up in DotA 2, you have to play for 15-20 minutes defending or not defending your base against feeded (too strong) opponents

This block of text here explains why I consider the entire genre to be fundamentally flawed.

Re:Valve releasing Dota2 for Linux by chii on Thursday July 11, 2013 @04:11AM (#6024981)
At high skill level, these things don't happen. When you play pub games, who cares about winning or losing, its fun to lose anyway. If you are serious, you will have a team (and may be organized team tournaments), and it doesn't suck the way described above.