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Re:1987: Kid submits 7 Robotron bugfixes using only the mach... by sehugg on Wednesday July 10, 2013 @12:20PM (#6020796)
Compare that to Tom Skelly, lead programmer at Cinematronics (80s vector games) who had to reverse engineer an abandoned custom CPU design while writing games for said CPU in machine code on legal pads.

http://www.dadgum.com/halcyon/BOOK/SKELLY.HTM

It's amazing what you can do when you're focused.

Re:1987: Kid submits 7 Robotron bugfixes using only the mach... by joezydeco on Wednesday July 10, 2013 @06:02PM (#6023115)
The most amazing part about the Cinematronics/Vectorbeam games is that they had no CPU in the form of a microprocessor. It was all common TTL gates wired up into a simple processor architecture.