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Re:Rampant Piracy Will Be The Kindle DX’s Savior by inerte on Saturday May 09, 2009 @03:18PM (#601281)
People already copy games (similar price range) which are 5gb+ nowaways. Downloading a couple mbs of pdf is a no brainer.

Going from 80 to 50 is not a new business model, unless I misunderstood what you said.

Re:Rampant Piracy Will Be The Kindle DX’s Savior by Zev on Saturday May 09, 2009 @04:59PM (#601426)
Games are not in the same price range as textbooks are. With rare exceptions (I'm looking at you, Steel Battalion and Halo 3 Special Edition), games cost $50-$60 dollars.

In comparison, anecdotally, I have yet to have a semester at college where I wasn't "required" (I could have chosen to try and get by without the textbooks, but thats more hassle then I need) to buy 3-4 textbooks that were anywhere from $80-$150, used. Or that much in supplies for an Art class..