I like to be able to go back and edit my shapes, yet change the contents in ways that only a bitmap editor would be able to. Storing a history of the transformations I did and re-applying when I'd resized/changed the shape seemed sensible - as well as allowing me to go back in history and remove some.
As a self-taught designer, watching professional Photoshop users for the first time was mind-boggling: they make items and then throw them away and re-make them if they need a different size - or crop parts off, rather than masking. It's all destructive editing! I learned a lot about layers and could see the benefits of them, but still...
If I remember correctly Deneba Canvas supported the hybrid Vector/Bitmap approach, but never gained enough traction to be a viable product.
It's like your basic vector editor -- most of the look and work the same.
Fireworks, besides the ugly Macromedia/Adobe GUI, was a hybrid Vector/Bitmap editor.