Re:Meshing in a Minecraft Game (2012)
by NickPollard on Thursday July 04, 2013 @11:38AM
(#5991106)
I think he's suggesting you need a texture atlas if you have multiple terrain types, so that different areas of the merged-quad mesh might need different textures applied to it. You could get around that with multiple texture lookups and shader work, but the atlas is probably better most of the time.
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