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Re:Superconductor – real-time data visualization using WebCL... by pyalot2 on Monday July 01, 2013 @05:42PM (#5973765)
At least in the OpenGL world, compute shaders use more or less the same syntax as other kinds of shaders (GLSL).

It's true that WebGL does not have compute shaders (and neither does OpenGL ES), yet.

However OpenGL ES roughly tracks OpenGL's development with OpenGL ES 2.0 == OGL 2.0, OpenGL ES 3.0 == OGL 3.0, in each case with a bunch of features stripped but with the essential advances in place. OpenGL ES 4.0 which should come about in the next 2-3 years is very likely to include compute shaders.

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