Appropriate comic: http://images2.wikia.nocookie.net/__cb20110522180205/vsrecom...
Not XKCD though.
Re:The Making of Dwarf Fortress (2012)
by pavel_lishin on Saturday June 29, 2013 @12:46PM
(#5962939)
That comic assumes that you know how to enter the restaurant, understand how to open a menu, and can read the dishes offered.
In Dwarf Fortress, you have to walk down an alley, turn around thrice widdershins, wait for a figure to appear as if from nowhere, and translate their strange and inconsistent language.
Then you can get around to being disemboweled horribly.
To be accurate, the comic should represent the game overs you'd get from starving dwarves, etc... Losing to a bad-ass monster is an accomplishment in this game (:
Try Lazy Newb Pack, and also less drama and theatrics.
http://www.bay12forums.com/smf/index.php?topic=59026.0
It helps modify the graphics and makes for better keybindings.
Definitely an understatement. I tried, and I failed. I desperately wanted to play the game, and I don't care if it's all extended ASCII characters, but when building similar-purpose buildings have entirely different key bindings, and when the steps required to place items varies widely on their purpose...
DF isn't a single-player game. It's a two-player game, and the game itself is an antagonist.