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Re:The Making of Dwarf Fortress (2012) by pavel_lishin on Saturday June 29, 2013 @12:29AM (#5961501)
> really requires patience with learning its difficult and inconsistent UI.

Definitely an understatement. I tried, and I failed. I desperately wanted to play the game, and I don't care if it's all extended ASCII characters, but when building similar-purpose buildings have entirely different key bindings, and when the steps required to place items varies widely on their purpose...

DF isn't a single-player game. It's a two-player game, and the game itself is an antagonist.

Re:The Making of Dwarf Fortress (2012) by qznc on Saturday June 29, 2013 @02:29AM (#5961634)
Re:The Making of Dwarf Fortress (2012) by pavel_lishin on Saturday June 29, 2013 @12:46PM (#5962939)
That comic assumes that you know how to enter the restaurant, understand how to open a menu, and can read the dishes offered.

In Dwarf Fortress, you have to walk down an alley, turn around thrice widdershins, wait for a figure to appear as if from nowhere, and translate their strange and inconsistent language.

Then you can get around to being disemboweled horribly.

Re:The Making of Dwarf Fortress (2012) by norswap on Saturday June 29, 2013 @07:54AM (#5962123)
To be accurate, the comic should represent the game overs you'd get from starving dwarves, etc... Losing to a bad-ass monster is an accomplishment in this game (:
Re:The Making of Dwarf Fortress (2012) by eruditely on Saturday June 29, 2013 @04:09AM (#5961752)
Try Lazy Newb Pack, and also less drama and theatrics.

http://www.bay12forums.com/smf/index.php?topic=59026.0

It helps modify the graphics and makes for better keybindings.