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Re:Stop selling your Software for Peanuts by yelnatz on Friday June 28, 2013 @06:42AM (#5957216)
What would be a good control for this then?
Re:Stop selling your Software for Peanuts by enko on Friday June 28, 2013 @06:54AM (#5957249)
Dev budget? Marketing budget? Purchases by people who don't ever play demos? Purchases in areas the demo wasn't available? Analysis of whether studios always do demos, or only for certain games? Weighting by external review scores?

Any number of things you could take into account.