Re:Why I'm Not Using RubyMotion in Production
by bricestacey on Thursday June 27, 2013 @12:45AM
(#5950758)
Xcode has command line tools. You don't have to use the GUI exclusively. Also I know at least one developer that uses vim for editing but uses Xcode for building. It's probably in your best interest to use some combination (e.g. Xcode for configuring your build settings)
Re:Why I'm Not Using RubyMotion in Production
by sjtgraham on Wednesday June 26, 2013 @11:17PM
(#5950557)
Did you know you can have Vim keybindings in Xcode?
Re:Why I'm Not Using RubyMotion in Production
by mharju on Thursday June 27, 2013 @04:10AM
(#5951160)
As it happens, ViEmu has just launched their product on XCode as well. From the couple of days in use, I'm quite pleased with it in comparison with Vicious that I used before that.
Re:Why I'm Not Using RubyMotion in Production
by adriand on Thursday June 27, 2013 @10:54PM
(#5955931)
Thanks for the tip, I'll check it out!
Re:Why I'm Not Using RubyMotion in Production
by krichman on Thursday June 27, 2013 @01:02AM
(#5950790)
The XVim plugin? That's hardly a complete implementation.
Re:Why I'm Not Using RubyMotion in Production
by weaksauce on Thursday June 27, 2013 @01:46AM
(#5950886)
xvim is super alpha... the visual studio guys just released a vim plugin for xcode too... I haven't used the xcode one yet but if it's as good as the visual studio one it should be very good. (I have contributed to xvim and I have purchased the visual studio plugin)
XCode is not ideal for people accustomed to, say, vim. I love the static code analysis and the autocomplete and storyboards are pretty cool too. But having to edit text like a normal human instead of using vim sucks and the split pane handling is garbage. I would rather do all my dev in vim.