News for hackers. Stuff that matters.
Re:Microsoft Is Removing Xbox One DRM by Pxtl on Wednesday June 19, 2013 @06:21PM (#5908810)
The difference is that Steam has to compete with other online retailers as well as hard media. Consoles are more of a captive audience... obviously some folks have multiple consoles, but most of the core audience will only be buying one console at launch. So even if MS grossly undercuts the competition in their e-shop like Steam does, game prices don't appear to be a big point of competition in the console-vs-console war. And either way, developers doing cross-platform releases don't let Steam do those kind of deep cuts on new titles. If they're only reaping the benefits on older games? That could be a hard battle to win.
Re:Microsoft Is Removing Xbox One DRM by nrivadeneira on Wednesday June 19, 2013 @07:13PM (#5909099)
I don't believe Steam has their crazy sales with the primary focus being on undercutting competition. Generally, the sales are for slightly older games (1 year or older). These games have likely seen a dramatic drop in sales. Even as low as Steam reduces the price point to, I'm willing to bet the revenue bump is huge. It's an effective way to derive profits from otherwise low volume titles.

"Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40." http://www.geekwire.com/2011/experiments-video-game-economic...

Re:Microsoft Is Removing Xbox One DRM by InclinedPlane on Wednesday June 19, 2013 @07:24PM (#5909154)
Steam's sales have nothing to do with competition and everything to do with leveraging digital distribution and maximizing benefit for everyone, including publishers.

MS might be too wedded to old norms to understand that being able to lower prices can actually dramatically increase total revenue in a digital world but Valve very much does.

Here, read this: http://www.geekwire.com/2011/experiments-video-game-economic...

That's some background about Valve's early experiments with Steam sales. Early on their preliminary research indicated that sales would pretty much leave total revenue unchanged, with the increase in purchases balanced by the reduced per-game revenue. However, they found out quickly they were very wrong. What they found was that with a 75% reduction in price their total revenue increased by 40 times. Not 40%, a factor of 40, 4000%. And not sales volume, total revenue. Which translates to much higher profit in the digital realm where per-sale overhead is small.

Game makers and publishers who actually understand economics, instead of companies like MS who merely pretend to, have the opportunity to greatly advantage both consumers and game makers. Cheaper games means more people can play them, but it turns out it also means more money in the hands of people who make games. Which helps those companies survive and makes it that much more possible for them to make more games.