Re: Microsoft reverses controversial game licensing policies
by bornhuetter on Wednesday June 19, 2013 @05:53PM
(#5908608)
That's probably because you were trying to come up with a system this is more restrictive than the traditional physical media system (where you could share or sell a single physical item), but with concessions.
There is a very simple and obvious solution - internet connection required on activation or deactivation (for trade). I have not read a single good argument against this system anywhere.
Re: Microsoft reverses controversial game licensing policies
by Retric on Wednesday June 19, 2013 @06:08PM
(#5908720)
I dont think you understood what i said. The codes are transparent if someone is connected to the Internet. The reason I added them is to add functionality. Also, I would suggest a pure digital copy shuld probably have more permissive digital lending features as a selling point, but there is no reason not to add them for a "loaded" game.
But noooooo, codes and short codes and registration verification sounds way better. >_<
I guess this is so frustrating for me because I worked on a licensing system and had to deal with the hundreds of little places it could be attacked in ways that aren't obvious if you haven't worked in the problem space before.