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Re: Microsoft reverses controversial game licensing policies by bornhuetter on Wednesday June 19, 2013 @05:28PM (#5908419)
No, it should be that every time you load it on the console it phones home. So only 1 person can ever activate it.

Phone home on activation is infinitely better than phone home every day.

Re: Microsoft reverses controversial game licensing policies by mparlane on Wednesday June 19, 2013 @05:35PM (#5908470)
Re: Microsoft reverses controversial game licensing policies by mparlane on Wednesday June 19, 2013 @05:51PM (#5908586)
I can't reply to you drivebyacct... no idea why.

But the games for the Xbox One MUST be serializable, how else would it know the difference between a install of a disc on one console and another?

Put in disc. Installs to hdd, checks in with MS. Take out disc.

Something stops you just putting that disc in to a mates Xbox One. So obviously they do have something similar to Sony's patent. Or every disc has a unique serial written to the small inner sector of the disc?

Re: Microsoft reverses controversial game licensing policies by drivebyacct2 on Wednesday June 19, 2013 @05:41PM (#5908510)
Oh, cool. That's very interesting. I curse it because it seems even more insidious and because I can't believe the next gen of consoles is even shipping with an internal optical drive... but I digress. Thanks for the link!
Re: Microsoft reverses controversial game licensing policies by drivebyacct2 on Wednesday June 19, 2013 @05:30PM (#5908431)
No. That's not true. That's true as of today with the new change. Before, that's absolutely not.

This just goes to prove that most of the ignorant internet rage was from people that didn't bother understanding just how much MS was really giving us with the previous setup.

You can't "phone home" with optical media, it's not serializable.

Re: Microsoft reverses controversial game licensing policies by bornhuetter on Wednesday June 19, 2013 @05:33PM (#5908460)
I'm saying that's the way it should work. Give the user a disc and an activation code. Activation code becomes tied to the account until traded. Problem solved.
Re: Microsoft reverses controversial game licensing policies by drivebyacct2 on Wednesday June 19, 2013 @05:37PM (#5908485)
> Activation code becomes tied to the account until traded.

So, like: I should be able to just directly say "Give my Halo 5 license to bornhuetter" and then my disc stops working because my console doesn't have a license and yours can then download the digital copy or put the disc in and have it "unlocked" with the license.

I think that could work, still would require an online connection for any NEW games though, which I think MS is trying to avoid rather specifically (the blowback from overseas guys playing consoles, etc)

Re: Microsoft reverses controversial game licensing policies by bornhuetter on Wednesday June 19, 2013 @05:41PM (#5908505)
> Unless you're implying that... my disc stops working because my console doesn't have a license

That's exactly what I'm saying. The console has to phone home every time the game is installed or de-activated.

The requirement to phone home every day, or for additional payment is completely unnecessary from a technical standpoint.

Re: Microsoft reverses controversial game licensing policies by contextfree on Wednesday June 19, 2013 @09:11PM (#5909572)
Let's say you install the game on two consoles. You put console 1 offline, then go online with console 2 and de-activate the license (by reselling, giving, etc. the game). How does console 1 know that the license has been de-activated?