The games on demand pricing has to be that way though. If Games on Demand cost literally half the price Gamestop charged, the retailers would revolt, which would cause the publishers to revolt.
The only reason Valve has the power to charge what they charge is because they incrementally built that power - retailers at one point threatened to pull games from shelves for using Steam's authentication!
That's exactly the point I'm making. The prices on XboxOne won't come down because "the retailers would revolt."
Re:"Microsoft engineer" on Xbox1
by unsignedint on Thursday June 13, 2013 @07:54PM
(#5877461)
There's also a difference between Valve and Microsoft (or any other "platform" owners) that they still have to deal with retailers to push distribution of the console itself...
There's zero evidence to suggest copy protection reduces prices for legal users.
We have to believe that "all this time they wanted to charge less but their hands were tied". Sure. This has happened loads of times in history, where prices were high but kind hearted vendors dropped their prices whenever possible...
By the way; anyone working for one of those companies hit by the recession that has asked their staff to take a pay cut, "but we'll restore your salary when the good times return" ? Yeah, right.
So you'll pardon me if I think this is full of crap. I want to see low priced games like on Steam. But until I see it from MS, I'll probably switch to full-time PC gaming again.