Re:Skycraft: Minecraft clone in WebGL
by haeric on Tuesday June 04, 2013 @02:32AM
(#5818015)
World generation is definitely one of the most time-consuming bits, and Skycraft is nowhere near where I want it to be at this point. It'll get much better, and I'll keep experimenting with new ways to store the blocks instead of as pure voxels. But I think the chunks will be there in some form or another, as it's a very natural way to not have to send ALL the vertices of the world to the GPU each time you build a new block :)
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