Re:Sell HN: Do you have a side project you want to sell?
by darkslave on Saturday June 01, 2013 @12:40PM
(#5804688)
I never say we fail...it's been an awesome journey. For a couple of guys in Costa Rica, this are things that nobody else had ever done. Building that game was the best thing I did, period.
http://www.dreamitventures.com/portfolio_companies/sabor-stu...
http://techcrunch.com/2011/11/08/pota-toss/
http://www.kickstarter.com/projects/293831888/pota-toss-amaz...
https://www.parse.com/customers/case_study/potatoss
http://thenextweb.com/la/2012/08/22/pota-toss-launches-beta-...
Re:Sell HN: Do you have a side project you want to sell?
by andrewljohnson on Saturday June 01, 2013 @12:54PM
(#5804758)
It seems like a great accomplishment, and I respect that. But if your takeaway was that it's too hard to compete with the cheaters, I'm not sure that was the right lesson to learn. Maybe I just don't understand that dark depths of the game market.
Looking at your game on iTunes, it strikes me that you have a lot of bad reviews, so perhaps there are things to work on in your gameplay, before you start worrying if your competitors are cheating.
Also, looks to me like your game was downloaded by a lot of South Americans. Maybe if your game was more fun, or marketed better, in Europe and the US, there would have been more in-app-purchases. 250K downloads is worth different amounts in different places.
Not to say making an indie game isn't a hard journey, but to say you failed because everyone else cheats is self-defeating. You probably fail because you perceive no way to succeed.