Re:Principles of Flat Design
by hcarvalhoalves on Tuesday May 28, 2013 @11:46AM
(#5780686)
> The trend seems to be moving away from realism in design, not skeuemorphism.
Yeah, exactly. Even if you don't simulate the look of paper (e.g.: texture), if the design functions like paper, it's skeuomorph just as well.
> Now that high resolution screens are the norm, there is no need to show it off, which is why the flat ui trend is emerging.
I think the reason is we have a native-digital generation that doesn't benefit from the connection to real life objects anymore. Those designers are all on their 18's.
For instance, the recording app on iPhone features a VU meter. How many people buying phones today have seen a real VU meter?
Yeah, exactly. Even if you don't simulate the look of paper (e.g.: texture), if the design functions like paper, it's skeuomorph just as well.
> Now that high resolution screens are the norm, there is no need to show it off, which is why the flat ui trend is emerging.
I think the reason is we have a native-digital generation that doesn't benefit from the connection to real life objects anymore. Those designers are all on their 18's.
For instance, the recording app on iPhone features a VU meter. How many people buying phones today have seen a real VU meter?