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Re:The Xbox One: Hardware Analysis & Comparison to PlayStati... by teamonkey on Thursday May 23, 2013 @12:27AM (#5755352)
Porting from console to PC is trivial. Getting it working well on an infinite number of configurations is not and supporting it is expensive.
Re:The Xbox One: Hardware Analysis & Comparison to PlayStati... by Maert on Thursday May 23, 2013 @10:18AM (#5756905)
Often it's not the problem of it not working well, it's the issue of UX. Mouse and keyboard are miles away from controller.

And these days they mostly don't even bother to do anything...

Re:The Xbox One: Hardware Analysis & Comparison to PlayStati... by joenathan on Thursday May 23, 2013 @02:25AM (#5755602)
That's what abstraction layers are for, think Direct X and OpenGL.
Re:The Xbox One: Hardware Analysis & Comparison to PlayStati... by teamonkey on Thursday May 23, 2013 @07:56AM (#5756302)
Those certainly help port it to the PC, but they don't guarantee it will work well on every combination of components.