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Re:Nintendo NES console in CSS by prg318 on Thursday May 16, 2013 @02:21PM (#5720129)
The CSS for the NES console itself could be used in a rich graphical user interface for emulating NES ROMS.

Hope that clears up the connection for you.

Re:Nintendo NES console in CSS by jff on Thursday May 16, 2013 @02:32PM (#5720218)
That would be the same kind of skeuomorphism everyone decries in Apple's applications etc. Why should I virtually flip through a big stack of virtual cartridges, drag one into the slot, press it down with the mouse, and press the power button when I could just double-click on the game from a list? It would be cute and fun exactly once.
Re:Nintendo NES console in CSS by prg318 on Thursday May 16, 2013 @02:59PM (#5720412)
As one of the lead developers of FCEUX [1], a multi-platform desktop NES/Famicom emulator, no: I don't see this CSS project as a usability breakthrough. I prefer to load my ROMs from the command line. But would it be a cool toy? Absolutely.

[1] http://www.fceux.com/web/home.html

Re:Nintendo NES console in CSS by jff on Thursday May 16, 2013 @11:33PM (#5722556)
Yeah it's a cool as hell demo, I just think it would be really annoying if I were forced to use it to play games.

You could even turn it into a minigame of trying to get the game working. Re-seat the cart. Wedge another on top. Try it with a Game Genie in hopes that'll contact all the pins. Click here to blow on the cart.

Cute, fun to fiddle with, but like all cute UI conceits, there would have to be an option to shut it off because I just want to play some Zelda.

Re:Nintendo NES console in CSS by debaserab2 on Thursday May 16, 2013 @02:42PM (#5720303)
Well, yeah, you certainly wouldn't do that for the sake of intuitive design. It would just be neat. That's all it would be. Just like a home made craft or art project.

There's nothing wrong with that and I'd appreciate it. Even if it was only once.

Re:Nintendo NES console in CSS by rmrfrmrf on Thursday May 16, 2013 @03:56PM (#5720769)
relax.