Re:Why virtual worlds died
by specialist on Sunday May 12, 2013 @05:25PM
(#5695916)
Exactly.
Expectation wise virtual reality is like artificial intelligence. Whatever AI solved just became "computation", while the mythical "real AI" was always just past the horizon.
During the early years, VR was 3D immersive MMO dungeon (MUD) environment. VR caves and head mounted displays aren't common place. But I'd say in most other ways, the vision for VR has been largely realized.
In the mid 90s, I worked on a blacksun (Snowcrash) inspired virtual world kinda thing. We tried to divine a collaboratively built world that would then be used as the scenes to host other games. Not too different from SecondLife. It sucked.
At no time did any one come close to conceiving something as simple and awesome as Minecraft.
Expectation wise virtual reality is like artificial intelligence. Whatever AI solved just became "computation", while the mythical "real AI" was always just past the horizon.
During the early years, VR was 3D immersive MMO dungeon (MUD) environment. VR caves and head mounted displays aren't common place. But I'd say in most other ways, the vision for VR has been largely realized.
In the mid 90s, I worked on a blacksun (Snowcrash) inspired virtual world kinda thing. We tried to divine a collaboratively built world that would then be used as the scenes to host other games. Not too different from SecondLife. It sucked.
At no time did any one come close to conceiving something as simple and awesome as Minecraft.