Re:Jony Ive is Not a Graphic Designer
by ricardobeat on Monday May 06, 2013 @06:24PM
(#5665165)
"Touch" screens with styluses have been available since the 90's if you will, but they were a completely different beast than the first iPhone, and what we have today.
Yeah, and Windows Mobile devices with touch screens had been around for quite a while before the iPhone came out...
Ex: http://en.wikipedia.org/wiki/HTC_Wizard
Before that, there was the Newton, Palm, and various clones. And for thousands of years prior, the abacus had a touch interface.
Capacitive v resistive...
DS had a stylus for a reason.
Re:Jony Ive is Not a Graphic Designer
by Samuel_Michon on Monday May 06, 2013 @10:45PM
(#5666281)
I call those ‘poke’ devices, not ‘touch’ devices. On resistive displays, you really need to press hard for the device to register your action. That gets tiring, so people would use a stylus to poke at it instead. Anoher reason for the stylus was that the interfaces often weren’t made with fingers in mind, so the targets were way too small.
You should actually try the device in question.
No pressure needed, and fingers do the job nicely, but much less precisely. The UI on the DS is designed around fingers or stylus, and most games stick to that convention(plenty of exceptions, of course).
Re:Jony Ive is Not a Graphic Designer
by Samuel_Michon on Tuesday May 07, 2013 @11:56AM
(#5668766)
I have to admit I’ve never used a Nintendo DS. I was referring to an entire class of devices of that time that had resistive touchscreens. Before the iPhone, I used all kinds of smartphones and PDAs. In my experience, they all had crummy resistive screens. I’m surprised to learn that the quality of the DS screen was that much better than far more expensive devices like the SonyEricsson P910[1].
http://en.wikipedia.org/wiki/Nintendo_DS_sales
By the time the iPhone was released in 2007, more than 40 million DS units had been sold worldwide.
I think it was last year the iPhone managed to beat the DS for total combined sales.