Re:Show HN: A UIKit Game Engine
by muyuu on Sunday May 05, 2013 @02:04PM
(#5659153)
You accelerate the mouse precisely in the points where I want to see the anomalies (when intersecting the table).
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The object keeps sliding on its background surface as long as at least one of its pixels is visible, unless it encounters a collision that cannot be resolved otherwise. Once that's no longer the case, it pops forward (keeping the same spot under your mouse) until it is.
There are 2 other videos where hopefully you can see this happening. Or, better yet, you can try it running it yourself on Windows or Mac.