News for hackers. Stuff that matters.
Re:Unreal Engine in JavaScript/HTML5 – Citadel demo by jlgreco on Thursday May 02, 2013 @06:06PM (#5647482)
Just took out that tab for me in windows. Seems like something else is probably going on for you.
Re:Unreal Engine in JavaScript/HTML5 – Citadel demo by laumars on Thursday May 02, 2013 @06:16PM (#5647535)
Chromium has been a little dodgy for me lately too. Lots of memory leaks and what not. I've had to kill it's parent process id on a number of occasions (but even then, there's no reason why a browser should take out the whole OS).
Re:Unreal Engine in JavaScript/HTML5 – Citadel demo by atesti on Friday May 03, 2013 @07:13AM (#5649676)
They are also not really visibly working on issues like these: http://code.google.com/p/chromium/issues/detail?id=222558 http://code.google.com/p/chromium/issues/detail?id=134837

Basically, each font in each size uses some handles in a renderer. At 10000 handles, the tab renderer dies. They have a font cache but never clear it. When enough render processes together use too many GDI handles, the whole Windows desktop breaks down.

Re:Unreal Engine in JavaScript/HTML5 – Citadel demo by isalmon on Thursday May 02, 2013 @07:54PM (#5648020)
Same here. Google has to do something with all these memory leaks.
Re:Unreal Engine in JavaScript/HTML5 – Citadel demo by gcb0 on Friday May 03, 2013 @02:31AM (#5649125)
...Or releasing their iron grip on the repo.