Look, let's be honest here: casinos are nothing more than legal (and sure, transparent) scams, plain and simple (at least when its house vs. customer and not customer vs. customer). The rules are systematically designed to drain you of your money while tricking you into thinking you might win. And I have absolutely no problem with that. I am a free market guy, and as far as I'm concerned gambling is voluntary. HOWEVER, if you are going to dedicate your business to literally ruining people's lives and profiting from their losses, then suck it up when you are too stupid and your con backfires on you. Don't get the law involved, and thus my taxpayer dollars, to save you from your unsuccessful grift. This is as absurd as an idiot running a faulty ponzi scheme and then suing his marks because they made money and he didn't.
There's a rather interesting story about this:
http://www.theatlantic.com/magazine/archive/2012/04/the-man-...
(FWIW, I agree with you. It is impossible to forcibly break into a computer over the network.)
It is massively unfair to impose criminal liability upon people because they refuse to make assumptions about the intent of a programmer or sysadmin that they have never met or communicated with.
I'm not sure how strong this argument is but it's clearly different than just saying it's like a speedrun. Just because the medium is virtual doesn't mean you aren't entering into a implicit contract to play by the rules of poker.
The quoted example makes him pause game one at a high win, switch to game type two to achieve a 'tenfold win' token and then combine this with the paused game.
These are arbitrary rules put in place just for the simulated card games in the first place.
And of course for him it hugely increases the probability to achieve this scenario intended to be very rare.
The point is that insofar as the game replicates poker one can basically use that as a way to identify the difference between a "bug" and a "odd game rule."
The only thing that these played-against-the-house games take from real poker is similar hand rankings.
Yes you remove the human element and change some betting rules but at its core video poker is a simulation of physical poker. The parent doesn't have much of a point other than being overly hyperbolic to discount the reality that there is certainly an argument that this was a bug and hack since the exploit sits clearly outside the realm of the game of poker.
David Sirlin has a chapter in his book "Playing To Win" entitled, "What Should be Banned?" It's about tounaments, but it may apply here as well: http://www.sirlin.net/ptw-book/what-should-be-banned.html
True, there are some exploits which are truly degenerate, but they are specifically handled. Exploits in general are highly encouraged. Speedruns are listed in terms of the restrictions given: a specific difficulty, 100% vs any%, rules governing the timing, etc.
Exploits in speedrunning aren't often easy to do, and finding new applications for them are part of the challenge and can set one speedrunner ahead of another.
That seems like cheating to me. Little glitches in the game mechanics are a little bit different.
Just out of curiosity, I assume you'd also consider abusing the "minus world" glitch in Super Mario Bros to be cheating, assuming it happened to let you finish the game faster? That glitch is nearly identical to the Half-Life case you described.
In game speedruns, the context is: "Beat this game as fast as possible with the following restrictions (no cheats, 100% completion not necessary, etc) using the provided input system."
If I go to a casino, the context of playing a slot machine is: "Put real money into this machine and press buttons on it until you run out of money or leave." There aren't any implicit rules like, "some combination of button presses are not allowed".
Let the player have his money, patch the bug and move on.