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Re:Tearable Cloth Simulation in JavaScript by MrScruff on Tuesday April 23, 2013 @06:19AM (#5594244)
In a child comment you refer to this as "a game physics 'Hello World'."

But that's what it is. Would you be impressed if I posted a rails CRUD app?

So condescending, dismissive, and of course the top voted comment :/

I'm sorry you think that. I don't mean to be critical of the developer in any way. I was merely remarking that from my perspective, just being on the web isn't enough to be novel or interesting.

Re:Tearable Cloth Simulation in JavaScript by JanezStupar on Tuesday April 23, 2013 @06:42AM (#5594296)
What rrreese was trying to say is that HN is not here solely for your convenience.

Your comment became "THE" comment in this thread. And I would like you to ask yourself the following: "Is the world a better place with or without my comment?"

Re:Tearable Cloth Simulation in JavaScript by MrScruff on Tuesday April 23, 2013 @07:00AM (#5594340)
My comment directed people to a paper that explains the underlying maths behind this well established game physics algorithm. This is much more useful than looking at an implementation of the same thing in my mind.

So, I would say yes.

Re:Tearable Cloth Simulation in JavaScript by davidw on Tuesday April 23, 2013 @07:18AM (#5594395)
The paper link was definitely good, but as a humorous way of gauging the tone, if you stood back and read the rest of your comment with the Comic Book Guy voice, would it sound in character?