Re:Show HN: From Zero to the Appstore - My ebook on HTML5 mo...
by olsn on Monday April 22, 2013 @10:18AM
(#5589316)
That is not entirely correct - UIWebView canvas rendering is far behind OpenGL layers like CocoonJS, Ejecta or directCanvas(AppMobi) in terms of performance - the difference however is, that those tools are able to ONLY render canvas-contents, so you are not really able to render any HTML5 forms, input ect... but that's not what canvas-games are about.
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Re:Show HN: From Zero to the Appstore - My ebook on HTML5 mo...
by dubcanada on Monday April 22, 2013 @10:45AM
(#5589431)
It still uses Javascript. Native OpenGL+ObjC/C (done correct) will always be faster. All it really is, is better performance then UIWebView as it doesn't have all the webcore/kit stuff.
ALl I'm getting at is saying "native performance" is not correct. In a world where even 2-3 FPS can mean a usable game or a not usable game. I think the terminology matters a lot.
But you should still recommend people to using those solutions, just don't pass them off as something they are not.