News for hackers. Stuff that matters.
Re:We built a multiplayer game last week (like Battleship) a... by furqanrydhan on Saturday April 20, 2013 @07:01AM (#5581012)
Ideally it should be any of the major web sign on methods (fb, google, twitter, linked-in) Github would be cool though. Maybe if we get some time we'll hack that together.
Re:We built a multiplayer game last week (like Battleship) a... by paulwithap on Saturday April 20, 2013 @07:08AM (#5581022)
Why should I need to sign in at all? Why not give the option to play as a guest?
Re:We built a multiplayer game last week (like Battleship) a... by furqanrydhan on Saturday April 20, 2013 @07:13AM (#5581029)
I guess we were so caught up with the 'social' aspect of facebook we didn't realize guest play would be good.

We didn't even add the play against a random opponent until today =\..

Re:We built a multiplayer game last week (like Battleship) a... by lavametender on Saturday April 20, 2013 @07:44AM (#5581077)
Forget about Facebook, it takes weeks before someone responds to game request and response is usually "Deny request and block app" in best cases and "Unfriend" in others.
Re:We built a multiplayer game last week (like Battleship) a... by paulwithap on Sunday April 21, 2013 @04:10AM (#5584270)
I'm sure you're excited to get it out, and you've put a lot of work into this game, but I would consider pulling it for now, and polishing things up a bit more first. First impressions are big. I would also look at Bombermine for inspiration. Just one guy on the internet's opinion.