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Re:You are not Steve Jobs by webwielder on Friday April 19, 2013 @10:07PM (#5579617)
I don't think that a concept computer costing tens of thousands of dollars that didn't exist outside of PARC's labs with an interface that didn't include dragging as one of its metaphors is "almost" the Macintosh, nor do I see much evidence for a industry trend toward a GUI outside of Apple's efforts and Microsoft's primitive attempts at copying Apple.
Re:You are not Steve Jobs by drblast on Saturday April 20, 2013 @02:49AM (#5580594)
http://en.wikipedia.org/wiki/History_of_the_Amiga

The Mac was hardly the only game in town at the time. History does indeed belong to the winners.

Re:You are not Steve Jobs by zjmichen on Friday April 19, 2013 @10:23PM (#5579670)
Windows 1.0 came out in 1985, only one year after the Apple Macintosh. PARC invented the idea of the WIMP GUI, not Apple. I think it's a little silly to say that the idea would have died within PARC.
Re:You are not Steve Jobs by _Simon on Saturday April 20, 2013 @02:54AM (#5580608)
Th idea of WIMP really wasn't "invented" at PARC. That organisation gets way too much credit. They amalgamated several concepts that had been developed since the late 1940's. I'm not suggesting that PARC's work wasn't important, but to blithely dismiss Apple's contribution and suggest that it all started with PARC it ridiculous.

Go and learn about Vannevar Bush and Memex, Ivan Sutherland and Sketchpad, Doug Engelbart and his contributions like the the Mouse and his oN-Line System. The history of modern computing is simply not as black and white as you are trying to portray.

Finally, anyone that has used both Windows 1.0 (and 2.0 for that matter) will tell you just how awful it was, especially when compared to the Macintosh. Microsoft didn't come close to the ideas presented in the Mac until 1990 with Windows 3.0, and arguably it was the 3.1 release in 1992 that was useable.

Re:You are not Steve Jobs by webwielder on Friday April 19, 2013 @10:56PM (#5579817)
Came out in 1985 after Microsoft had been developing Mac apps for two years, and was so awful as to barely warrant a footnote in computer history.