Also, wifi already tend to be so much better that the bulk of the traffic would already go that way if possible without carrier interference.
The project has a number of working kernels for various android phones available.
Carriers would widely deploy ISM nets or whitespace if the handoff was painless and your streaming video worst case lagged out a couple of seconds.
I'm not saying multipath TCP will be very nice for mobiles, but it will mostly be home and work networks that will be used, just like how it is for wifi use in the mobiles today.
As for 2 second handoff being smoother than anything else out there today, that is just not true. The situation for phones doing handoff with EAP-SIM/AKA is pretty similar if not better.
Something considered a two second handoff is going to result in a far longer stream interruption than that in any method I've seen used especially considering the app is not assisting with the process or getting state transition info which it could be if built with mptctp aware libs.
I had to laugh when I saw the charts of LTE+wifi beating wifi alone in throughput. Even if the phone os was setup to try to exploit that, any wireless provider able to tie their own shoelaces is going to monitor multipath traffic like that and once they infer your alternate link is reasonably fast they'll start intentionally congesting their side of the path to force the bulk onto the local route.
I wonder what sort of additional profiling this could enable. Right now my phone is on 3g and my dual homed wifi network. It seems possible that being able to see my traffic from wireless, wireline ip4 and via my ip6 tunnel provider at the same time along with each path's latency would leak more data than existing hard handoffs.