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Re:The best QBasic game ever? by laumars on Wednesday April 17, 2013 @06:57AM (#5563711)
The compiled point was wrong, I'd already conceded that. But that doesn't mean I have no idea what what you're doing. I just wrongly assumed that the QB64 devs would just embed the .bas inside the PE as a resource file rather than going to the trouble of writing a compiler. Honestly, I'm impressed they bothered given the niche appeal of the IDE and number of other BASIC compilers on the market (FreeBASIC, PureBASIC, PowerBASIC, VisualBasic, etc) - some of which so closely resemble QB64 that I had to disassemble the compiled binary just to make sure there wasn't some plagiarism involved.
Re:The best QBasic game ever? by klipt on Wednesday April 17, 2013 @07:29AM (#5563815)
> Honestly, I'm impressed they bothered given the niche appeal of the IDE

It reminds me a bit of the freepascal project. Beautiful compiler, tons of extensions (including generics: http://wiki.freepascal.org/Generics), graphical RAD IDE (Lazarus) ... yet relatively few people use it because C++ does all of that and more. Ultimately, I guess syntactic preference isn't really enough of a justification for yet another compiled imperative OOP language...

Re:The best QBasic game ever? by laumars on Wednesday April 17, 2013 @07:35AM (#5563827)
I know exactly what you mean. I used to love Pascal back in the 90s so installed Lazarus a few months ago with the intention of writing a few Qt apps. I think I spent 10 minutes in there at the time, thought "this is fun", and have never touched it again since.