Re:The best QBasic game ever?
by DanBC on Wednesday April 17, 2013 @03:58AM
(#5563285)
> used that tiny dos-box blue editor that comes with QB64 to code the entire game tho :)
And had a screen at an EGA text resolution of 80 x 25 chars with each character being in a box of 9x14 pixels. (With pixels means 'dots on the screen'.)
And saved the result on 5 1⁄4-inch or 3 1⁄2-inch discs.
And fiddled about with FOSSIL drivers and kermit or Xmodem or Ymodem and ProcommPlus to upload the game to a BBS. At 9600 baud.
And had a screen at an EGA text resolution of 80 x 25 chars with each character being in a box of 9x14 pixels. (With pixels means 'dots on the screen'.)
And saved the result on 5 1⁄4-inch or 3 1⁄2-inch discs.
And fiddled about with FOSSIL drivers and kermit or Xmodem or Ymodem and ProcommPlus to upload the game to a BBS. At 9600 baud.
(I'm not taking anything away from the game! )