Re:The best QBasic game ever?
by manfightdragon on Wednesday April 17, 2013 @02:34AM
(#5563036)
Heya, yeah I don't use 3rd party libraries but the compiler hooks SDL to do the screen init work.
If I get on Steam, I'll be able to use the DLL features to implement SteamWorks API
Apparently QB64 can directly access C header files as well as Windows DLLs [1], although I don't think the author used any external modules. The source is described as being a solid monolithic block of 12k lines worth of BASIC, which in and of itself is fairly throwback-worthy.
[1] http://en.wikipedia.org/wiki/QB64
edit : checked an old QBASIC manual to confirm whether or not multidimensional arrays (2+) were supported