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Re:Super Mario World "Completed" in Under 3 Minutes by Corru... by aardvark179 on Sunday March 24, 2013 @03:08PM (#5433115)
Far from it. Many emulators over the years have had small but important quirks, and although they generally don't affect normal gameplay they _may_ affect this sort of thing, after all this is depending on the precise behaviour of the PRNG and how many times it has been called.
Re:Super Mario World "Completed" in Under 3 Minutes by Corru... by mpyne on Sunday March 24, 2013 @03:58PM (#5433317)
True, the best way to tell without real hardware is to playback the input on bsnes [1] (in accurate emulation mode) and see what happens.

[1] The name of bsnes recently changed, but I forget to what.

Re:Super Mario World "Completed" in Under 3 Minutes by Corru... by duskwuff on Sunday March 24, 2013 @04:41PM (#5433489)
There are techniques out there for running TAS input files against real hardware for most of the common platforms. Some of the TASes on tasvideos.org are specifically flagged as "console verified" [1], indicating that someone's confirmed that they don't depend on emulator quirks.

[1]: http://tasvideos.org/ConsoleVerifiedMovies.html

Re:Super Mario World "Completed" in Under 3 Minutes by Corru... by aardvark179 on Sunday March 24, 2013 @05:58PM (#5433909)
Thank you, that's just the sort of thing I was curious to look at.
Re:Super Mario World "Completed" in Under 3 Minutes by Corru... by someone13 on Sunday March 24, 2013 @06:27PM (#5434071)
bsnes is now distributed with / renamed to a project called "higan", which is a multi-system emulator. See:

http://byuu.org/higan/