Re:When Game Development Stinks
by princec on Friday March 22, 2013 @08:50PM
(#5426769)
We knew there was no huge demand for Ultratron. Although, Binding of Isaac.
Our original blog post was about how much it costs to make such a game, and how much money such a game earns typically, not about whether it's a failure or success.
Our original blog post was about how much it costs to make such a game, and how much money such a game earns typically, not about whether it's a failure or success.