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Re:When Game Development Stinks by jiggy2011 on Friday March 22, 2013 @06:10PM (#5426101)
I don't know about anybody else but I'm starting to experience indie game fatigue about now. Every time I open up Steam there is some other "8 bit" sidescroller or zelda clone on offer for £2.99.

OTOH there are plenty of interesting RTS games I remember from the old DOS era that could make a comeback that would require art assets beyond pixelated sprites but still less technical than a modern AAA.

Re:When Game Development Stinks by jay_kyburz on Saturday March 23, 2013 @05:16AM (#5427632)
I don't know how any body game make a game profitable at £2.99
Re:When Game Development Stinks by ido on Saturday March 23, 2013 @05:25AM (#5427641)
By selling many copies? http://superhexagon.com
Re:When Game Development Stinks by princec on Saturday March 23, 2013 @06:12AM (#5427710)
By selling a lot of copies AND putting barely anything into it. Super Hexagon is bereft of actual content and actually has very little actual game in it. It is a perfect example of how to make money from not much work.
Re:When Game Development Stinks by kranner on Saturday March 23, 2013 @08:08AM (#5427838)
That's not cricket, old chap, to knock the competition.

Super Hexagon has highly polished gameplay and a stellar soundtrack, not to mention being very, very fun. IMO Terry Cavanagh knew exactly what to leave out.

Re:When Game Development Stinks by princec on Saturday March 23, 2013 @09:59AM (#5428127)
I've met Terry personally, and I didn't knock Super Hexagon. I've just said it how it is: Super Hexagon (and VVVVVV for that matter) are examples of how to make games on the cheap.

We don't do that, though. We put AAA polish and content into every title.

Re:When Game Development Stinks by kranner on Saturday March 23, 2013 @10:14AM (#5428180)
In that case, my apologies, and consider the statement retracted.