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Re:Making Sprite-based Games with Canvas by city41 on Tuesday March 19, 2013 @06:14PM (#5403969)
This is a great article, but if you're really going to make a canvas game then you're much better off using a game engine. I recommend MelonJS[1] or Impact[2] if you don't mind the cost. I also have a side project that compares JavaScript game engines in much the same way TodoMVC compares MV* frameworks: http://city41.github.com/breakouts

[1]http://www.melonjs.org [2]http://www.impactjs.com

Re:Making Sprite-based Games with Canvas by shardling on Tuesday March 19, 2013 @10:12PM (#5405165)
Hmm, you seem to have missed that Crafty can do scaling/rotating/moving/fading animations through the "Tween" component. (I'm not actually sure what "Sequencing" is in that context.)

http://craftyjs.com/api/Tween.html

Re:Making Sprite-based Games with Canvas by city41 on Tuesday March 19, 2013 @11:08PM (#5405365)
wow, I did miss that. So has many other people who have looked at it, including the original creator of Crafty :) Not sure how that happened, but thanks for the heads up.