News for hackers. Stuff that matters.
Re:Show HN: My First iOS Game - Lumio by uribs on Monday March 18, 2013 @11:08PM (#5398672)
It's a girl!

And a nice game!

But why release exclusively on a platform controlled by an evil monopolist, considering you are apparently not seeking to shear the easily-parting-with-their-cash sheep that use it?

Re:Show HN: My First iOS Game - Lumio by jayfuerstenberg on Monday March 18, 2013 @11:58PM (#5398825)
Please ignore the above commenter. The more constructive way to comment...

-------------

Nice game! <no mention of gender, it's irrelevant when all you do is think and type>

Do you plan on only releasing for iOS? I use <different platform> and would love to try your game.

I'm not a fan of Apple and can't see myself buying an iPhone anytime soon so I fear I'll be left out of the fun.

In any case thanks for sharing!

-------------

Re:Show HN: My First iOS Game - Lumio by uribs on Tuesday March 19, 2013 @12:12AM (#5398888)
But your way is no fun at all.

Also, girls are lovely, sweet and cuddly, with rainbows, unicorns, pink ponies and lots of other delicious stuff like that.

And they are rare as developers, so it's awesome there's some.

Re:Show HN: My First iOS Game - Lumio by jayfuerstenberg on Tuesday March 19, 2013 @12:39AM (#5398985)
Nice hole you're digging yourself into there.

The tide is coming in though.

Re:Show HN: My First iOS Game - Lumio by brador on Tuesday March 19, 2013 @06:31AM (#5399988)
You may be right, or wrong, but the source was released. Some ++ for that.
Re:Show HN: My First iOS Game - Lumio by jyap on Tuesday March 19, 2013 @02:43AM (#5399319)
Down voted and I wish blacklisted.
Re:Show HN: My First iOS Game - Lumio by kawsper on Monday March 18, 2013 @11:23PM (#5398715)
Where exactly is Apple a monopoly?
Re:Show HN: My First iOS Game - Lumio by foobar2k on Tuesday March 19, 2013 @11:52AM (#5401603)
Please stop feeding this obvious troll
Re:Show HN: My First iOS Game - Lumio by uribs on Tuesday March 19, 2013 @12:01AM (#5398836)
Monopoly of iOS app distribution due to iOS/App Store lock-in, robbing developers of $100 and 30% of all profits.

Also monopoly of iOS devices, monopoly of OSes for iPhone/iPad and control of a large proportion of smartphone market share with their closed locked-in platform.

Re:Show HN: My First iOS Game - Lumio by jayfuerstenberg on Tuesday March 19, 2013 @12:11AM (#5398887)
There is no monopoly.

Apple created this ecosystem and if we don't like it we can develop for any of the Android flavors and even Windows Phone.

The costs of the iOS and Mac developer programs are to keep Apple from losing money while they do all the heavy lifting for us developers.

Thanks to Apple I don't have to process credit card transactions, set up an app download system, handle refunds nor calculate the taxes to pay to the government.

For 30% of the revenue I'd consider that fair. I make so much more from sales that $99 + 30% is nothing if it lets me concentrate on what I love: developing apps!

I also used to develop J2ME games for a Japanese content aggregator back in 2005 and they took 69% of my earnings for providing the same services Apple does. I'm not being "robbed".

I'm curious, what's with the sense of entitlement? Do you really expect companies to offer these services for free? If not, what would be your idea of a fair price?

Re:Show HN: My First iOS Game - Lumio by uribs on Tuesday March 19, 2013 @12:35AM (#5398973)
Android has none of those monopolies by comparison (although Google Play still appropriates 30%, but at least it's not mandatory to use it)

Developer programs are supposed to be a loss offset by the higher amount of sales of your devices due to having more apps thanks to the developer programs.

Paypal, Stripe, 2checkout etc. process transactions for 2-5.5% fees, not 30% (of course 2-5.5% is also extortionate, but that's mostly due to the VISA/MasterCard duopoly, also very evil, and the horrible idea of credit card chargebacks).

Bandwidth is 0.10$/GB, so it would be another 1% at most for most apps, and doubling and rounding would make 15% the very maximum acceptable cut, with 5-10% a more reasonable one.

But of course most developers are themselves complicit in exploiting the userbase with obscenely pay-to-win games, trivial apps that are $1-2, in-app purchases and more, so they are basically content to share their loot with Apple in exchange for Apple's approval of their dubious practices and protection against their users' attempts to not pay.

Re:Show HN: My First iOS Game - Lumio by jayfuerstenberg on Tuesday March 19, 2013 @12:58AM (#5399051)
I'm sorry but who are you to dictate to Apple how it should be running its business? Apple doesn't do loss leaders like some other companies.

While other companies are offering free services (not really free - you and your data are the product) Apple sells products/services at a profit.

If you consider that evil then all I can suggest is that you don't give Apple any of your money. "Vote with your wallet" as they say.

------

Those payment services you listed only provide the payment end of things.

They don't make a giant store that helps users find you in the first place.

In case you didn't know, 63% of sales are derived from discovery within app stores ( http://www.businessinsider.com/search-is-the-biggest-driver-... ).

People who otherwise wouldn't have learned about my apps if I went solo and used paypal DO discover them because of Apple.

In other words we make more money in the end because of the ecosystem Apple has created for us developers.

Have you ever actually developed and marketed your own apps? This should be obvious to you if you have.