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Re:SimCity Update: Straight Answers from Lucy by DrJ on Saturday March 16, 2013 @01:56AM (#5384627)
>> From the ground up, we designed this game with multiplayer in mind – using new technology to realize a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in; a global, ever-changing, social world. >We took a look at Zynga, and they seemed to be making money at the time.

Sounds so true that I almost spat out my drink.

Re:SimCity Update: Straight Answers from Lucy by ijk on Saturday March 16, 2013 @02:06AM (#5384649)
The sad thing is, Zynga knows how to run a game as a service. They have the engineering down to a science, and a launch like this would never happen for them. For starters, they would have done continuous internal beta testing, had a soft launch that would have caught these issues, and have actually engineered their cloud servers to scale, rather than act like individual WOW shards. Actual WOW shards are run across on multiple scalable servers, I should add. Blizzard also knows what they are doing.