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Re:SimCity Update: Straight Answers from Lucy by MBCook on Friday March 15, 2013 @11:16PM (#5384276)
Or why they were unprepared for the launch demand.

Or why it took so long to scale up to manage the "unexpected" demand.

Re:SimCity Update: Straight Answers from Lucy by pyre on Saturday March 16, 2013 @12:13AM (#5384416)
After reading the RPS link[1] posted here[2], it seems to me that the multiplayer-is-required aspect probably was bolted on towards the end of development. While this doesn't preclude the possibility of fully preparing their servers for the launch, it does hint that a lack of direction could have led to confusion and/or a lack of planning for these issues. (Though this is really just shooting in the dark because we can only go on what public statements they make)

[1] http://www.rockpapershotgun.com/2013/03/16/simcity-bosss-str... [2] https://news.ycombinator.com/item?id=5384314

Re:SimCity Update: Straight Answers from Lucy by ijk on Saturday March 16, 2013 @09:11AM (#5385320)
They've been making a lot of public statements about how the simulation works and their plans over the course of development (For example: [1]). Most of it nitty-gritty stuff has been in industry conferences and publications, but there is a fair amount of information out there. Probably not enough to absolutely pin down their mistakes, but there is some information.

[1] http://www.gamasutra.com/view/news/164870/gdc_2012_breaking_...