One that springs to mind is that everybody you burn on this one is potentially a lost customer of the next one.
Much of EA's target audience could care less about what they've done to the gaming industry. They don't give a crap about reviews or DRM or always-online gameplay. It's just how their game works.
The SimCity franchise, I'm inclined to believe, is a much smaller, geekier segment of the gaming market, and these broad strokes made from the executives at EA tend to ruffle our feathers considerably more.
I know this because i had some interaction with a company that checked to make sure retails stores were putting the games in the right shelves that the game companies had paid for.
Anyway, just as a note, this guardian article doesnt provide any data, so it could simply be a paid for placement.
I don't see any reason why we would doubt it. Sims is selling cause the real world doesn't care about internet outrage.
Don't see how glib it is to point out the truth: internet outrage isn't translating to poor sales.
If you define "most gamers" as the people that bought the products you are talking about it is certainly easier to say that those people don't care about those things.
http://www.guardian.co.uk/technology/gamesblog/2013/mar/11/t...
Debuted at #2 in the charts. Development time costs money, and the game doesn't need 'fixing' to sell any copies. Despite the negative press in the tech community, most gamers don't actuall care about the always online requirement. I don't see the big deal myself either - most PC games from big publishers actually install malware and rootkits onto your machine! That seems infinitely worse than always-online, but no-one cares about that either.